Unreal Tournament Multiplayer CTF Map
Role: Solo Level Designer
Project Synopsis: This university project set the task of creating a capture the flag multiplayer map using the Unreal Tournament Editor, which provided me with practice in using a slimmed-down version of the Unreal Engine. The project involved iteration from paper prototypes to greyboxing with many rounds of playtesting throughout the process. I feel that I picked up useful skills in iteration and running playtests when working on this project.
Documentation: Design Process Report (Google Docs Link)
Video Overview of Map:
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