Haul Mighty - Professional Client Brief

Role: Designer

Project Synopsis: Haul Mighty is a student project based on a brief provided by Graeme McKellan, Lead Game Designer of No Code, which tasked us with creating a digital board game based on the TV series Deadliest Catch in which players compete to earn the most money from crab fishing. The game was produced by a team of designers, artists and programmers, in which I primarily worked alongside another designer to develop prototypes, balance economies and create design documentation. The game was developed in Unity for mobile platforms.

Much of the foundational work such as paper prototyping and early concepting had been completed by Graeme McKellan, which provided me with the experience of working on a game with many design constraints according to a specific brief. This allowed me to focus on the intricacies of the game such as the movement range of the boats, the spawning of crab hotspots and the value of the crabs when sold at port. I also took charge of playtesting to receive feedback on the feel and usability of the game, although this was mid-pandemic so playtesting mostly took place within the development team.

Documentation: Project Journey and Design Process (Google Docs Link)

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